Venture Building & Experimentation · Wonderpath

Building and testing an AI-enabled learning platform from 0→1

Founded and independently built a bilingual learning platform exploring how AI and creative technology could support active, ecological learning—from concept to 12 interactive experiences, public launch, and early testing.

Role
Founder & Design Lead
Timeline
2025–2026
Scope
Venture Building · AI · Product · Experimentation · Creative Technology
Outcomes
1,000+ users at launch

12

Interactive experiences

0→1

Independently built

Launched

And tested with real users

02 The Challenge

The challenge

Digital learning often keeps people focused on the screen. I wanted to explore whether technology could do the opposite—encouraging observation, making, experimentation, and curiosity about the world around us.

Could digital technology become a bridge into active learning rather than a destination in itself?

03 My Contribution

My contribution

Built the platform independently

Took Wonderpath from concept through product strategy, learning experiences, interaction and visual design, content, code, AI integration, testing, deployment, and launch.

Used AI selectively

Created AI-supported guidance for caregivers and an AI design helper for teens using text and vision to coach drawings and ideas while teaching design thinking, sustainable design, and permaculture.

Used AI to expand what I could build

Used AI-assisted development across concept exploration, prototyping, coding, content, and implementation, enabling me to independently create experiences that would otherwise have required a larger product and engineering team.

Tested with real users

Combined product analytics with small play-testing sessions involving children and caregivers to observe how people used the experiences and identify opportunities for refinement.

What my contribution drew on

Methods & disciplines

  • Venture Building
  • Product Strategy
  • Learning Experience Design
  • AI Experience Strategy
  • Design Research
  • Interaction Design
  • Content Design
  • Creative Technology
  • Ecological Learning Design
  • Experimentation & Measurement
Selected practices
  • Domain & Literature Research
  • Learning-Experience Architecture
  • Content Strategy
  • Bilingual Experience Design
  • Rapid Prototyping
  • Play-testing with Children & Caregivers
  • Product Analytics
  • Market Testing
  • AI-Assisted Development
  • Prompt Design
  • Vision-Model Interaction Design
  • AI-Response Evaluation
  • Product Deployment
  • Continuous Iteration
Tools & platforms
Research & collaboration
  • Adobe Creative Suite
  • Google Workspace
AI & development
  • Claude Code
  • Cursor
  • OpenAI
  • Supabase
  • GitHub
  • Vercel
  • Sentry
Generative design
  • Google Gemini
  • Adobe Firefly
  • Midjourney
04 Selected Experiments

Three of the twelve

Ecolittle — early-learning experiences

Ecolittle

Playful early-learning experiences connecting language, numbers, animals, and the natural world.

Ecodraw — drawing and observation experiences

Ecodraw

Visual experiences that use drawing and observation to explore ecological relationships.

Ecolab — AI-supported environmental challenges

Ecolab

AI-supported challenges where learners investigate environmental problems and design possible responses.

05 Key Decisions

Key decisions

Technology should direct attention outward

Designed experiences that prompt observation, drawing, making, movement, experimentation, and engagement with the physical world beyond the screen.

Use the lightest technology that does the job

Used preloaded content and dynamic code where those approaches were sufficient, reserving AI for interactions where responsiveness or interpretation meaningfully improved the learning experience. This also reduced unnecessary token use, computational dependency, and cost.

Launch to learn

Put the platform into the world early enough to generate evidence through real use rather than continuing to develop solely from assumptions.

06 Outcome

What changed

Wonderpath grew from a personal experiment into a functioning bilingual platform with 12 interactive experiences spanning early learning, ecological design, drawing, and AI-supported exploration.

12

Interactive experiences

Designed, built, and launched as the initial Wonderpath platform.

1,000+

Users at launch

Early usage of the free public platform at launch.

Play testing

With children and caregivers

Combined small-sample observation with analytics to identify strengths and opportunities for refinement.

0→1

Independently

Built without a dedicated product or engineering team.

The project also became a practical environment for developing my ability to work directly with AI—moving beyond designing AI experiences to using it as part of how I research, prototype, build, and learn.

End of selected work

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